Starfield

An experiment with Three.js Particle System 

An experiment with Three.JS using its inbuilt ParticleSystem to create a “Starfield” effect. Starfields were a standard effect in most 90s space games, made even more popular by the “Flying Windows” screensaver.

This experiment goes a little deeper into the various Shaders and Postprocessing scripts that come along with Three.JS, it’s particle system, and related samples.
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Audiosphere

A Music Visualization experiment 

Music Visualization can produce amazing results, and hence I decided it was about time I had some fun with it. The Audiosphere uses cutting-edge WebGL, FileSystem, and WebAudio APIs to visualize any HTML5 recognizable audio you throw at it, rocking out the music histogram in the form of concentric spheres. The sphere supports minor tweaking such histogram frequency width and audio frequency amplitude scaling to produce some “WOW” effects.
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